HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\TerminalServer\WinStations\RDP-Tcp\PortNumber
How to change the listening port for Remote Desktop
Posted on Aug 14, 2014
Posted on Aug 14, 2014
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\TerminalServer\WinStations\RDP-Tcp\PortNumber
Posted on Jun 5, 2014
#include <fstream> #include <iostream> #include <string> #include <locale> #include <codecvt> // Unicode representation in MS Windows uses the 2-byte wchar_t type. std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> utfconv; // string conversion std::wstring wide = L"Hello, World! 안녕하세요?"; // wide string with utf-16 encoding std::string narrow = utfconv.to_bytes(wide); // conversion from utf-16 to utf-8 wide = utfconv.from_bytes(narrow); // back from utf-8 to utf-16 // conversion during file I/O std::wofstream fout; // wide output stream fout.open("test.txt", fout.out); fout.imbue(std::locale(fout.getloc(), new std::codecvt_utf8_utf16<wchar_t>)); fout << wide << std::endl; // this stream is stored as utf-8 fout << utfconv.from_bytes(narrow) << std::endl; // the same as the above line fout.close(); std::wifstream fin; fin.open("test.txt", fin.in); fin.imbue(std::locale(fin.getloc(), new std::codecvt_utf8_utf16<wchar_t>)); std::wstring hello, world, anyoung, tline; fin >> hello >> world >> anyoung; // utf-8 stream is converted to utf-16 string std::getline(fin, tline); // read out the end of the line std::getline(fin, tline); // read the next line fin.close();
Posted on May 12, 2014
Win32 Console Applications do not display Unicode strings properly. There is a simple solution of using _setmode(). You need to include two headers.
#include <io.h> #include <fcntl.h> int _tmain(int argc, TCHAR* argv[], TCHAR* envp[]) { _setmode(_fileno(stdout), _O_U16TEXT); wcout << L"안녕하세요?" << endl; // or // wprintf(L"%s\n", L"안녕하세요?"); return 0; }
Posted on May 11, 2014
Unicode was a brave effort to create a single character set that included every reasonable writing system on the planet and some make-believe ones like Klingon, too. Some people are under the misconception that Unicode is simply a 16-bit code where each character takes 16 bits and therefore there are 65,536 possible characters. This is not, actually, correct. It is the single most common myth about Unicode, so if you thought that, don’t feel bad.
In fact, Unicode has a different way of thinking about characters, and you have to understand the Unicode way of thinking of things or nothing will make sense.
In Unicode, a letter maps to something called a code point which is still just a theoretical concept. How that code point is represented in memory or on disk is a whole nuther story.
For more information, see http://www.joelonsoftware.com/articles/Unicode.html
Posted on May 7, 2014
CRF stands for Constant Rate Factor, x264’s best single-pass encoding method.
The Constant Rate Factor (CRF) is the default quality setting for the x264 encoder. You can set the values between 0 and 51, where lower values would result in better quality (at the expense of higher file sizes). Sane values are between 18 and 28. The default for x264 is 23, so you can use this as a starting point.
For more information, See http://slhck.info/articles/crf